Edge of the Ring
Spell Quick

Edge of the Ring

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If your LP is lower than your opponent's: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
39± 8/ 100
Power Score
Intrinsic 40
Deck 38

Edge of the Ring — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 37.5 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Edge of the Ring is a conditional Quick-Play damage spell: it only activates when the controller's LP is lower than the opponent's, and it deals damage equal to half the original ATK of one opponent monster without removing that monster. The score comes from the card's accessibility as a single-copy, portable Quick-Play in 2 sampled decks across 2 archetypes, and from its cheap slot cost. High ATK on the target does not earn points by itself; the card scores low on combo conversion, resource economy and material utility because no combo or board evidence exists and it leaves the opponent's monster in place. The second clause (opponent takes no damage for the rest of the turn) conflicts with the damage it deals, and no rulings are supplied, so rules reliability is reduced.

Axis scores

Axis Score Evidence
Accessibility 45 Quick-Play spell in 2 of 2 sampled decks at 1 copy each, but activation is gated by an LP-disadvantage condition and no searcher or combo-start evidence exists (observed + verified).
Combo & Conversion 25 Card text only: damage scales with the targeted monster's original ATK, but it builds no board and there are zero combo appearances (inferred).
Resource Economy 20 Spends the card for damage and leaves the opponent's monster on the field, so it is a net -1 with no refuel or draw (inferred from text).
Effect & Interaction 35 Damage-based rather than negation or removal; the 'opponent takes no damage' clause is ambiguous and unruled, so its interaction value is uncertain (verified text, inferred impact).
Material Utility 5 A Spell card cannot be used as Xyz, Synchro, Fusion, or Link material, so it contributes no material body (verified frame_type).
Resilience & Flexibility 40 Quick-Play allows use on either turn, but a single copy with an LP-gated condition gives little redundancy or recovery (verified race + inferred).
Deck-Building Efficiency 55 One copy per deck with no garnet or lock restriction, but the LP condition makes it situational to slot in (observed deck copies + inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 40, Deck ≈ 37.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play lets it be used on either turn (verified race)
  • Damage scales with the targeted monster's original ATK (verified text)
  • Portable across two different archetypes in the sample (observed)
  • Cheap single-copy slot with no garnet or lock (observed)

Weaknesses

  • Only activates when the controller's LP is lower than the opponent's (verified text)
  • Does not remove or negate the targeted monster (verified text)
  • Zero combo appearances, so no observed board conversion (observed)
  • Second clause conflicts with the damage effect; no rulings supplied (inferred)

Counters / choke points

  • Keeping LP at or above the opponent's, which prevents activation (inferred from text)

Best use

Conditional burn finisher / tech. Decks: Infinitrack, Power Patron. Suggested copies: 1.

Evidence & gaps

  • Verified: LP-disadvantage activation condition in card text; Inflicts damage equal to half the original ATK of one face-up opponent monster; Race is Quick-Play, Frame is Spell (no material use); Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Present in 2 of 2 sampled decks, 1 copy each, all gameplay type 6; Co-occurs with B.E.S. and Yowie-family partners in the 2 decks
  • Inferred: Functions as a conditional burn finisher rather than removal; Clause 'opponent takes no damage' conflicts with the damage it deals; resolution unknown without rulings; Net -1 card economy because the monster stays on the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from a 2-deck sample only no top-card ranking data second clause ('opponent takes no damage') conflicts with the damage effect; no rulings supplied











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